utopiamods: (Default)
Rakuen Moderators ([personal profile] utopiamods) wrote2011-01-06 05:25 am

Plotting!

This post, funnily enough, is for all of your plotting needs. At the beginning of every round there will be a comment with the names of the Players for that round, and space to match up Players and Weapons or organise battles. You can also use this post to plot other things unrelated to battling as well, if you don't want to use AIM or Plurk.

Include the following information when you comment on the individual round posts.:

For Battle Matchups



Also indicate whether you want to have a thread for the match, or if you're fine with just declaring the outcome.

For Players Seeking Weapons



For Weapons Seeking Players



Note: where these forms say "Weapon" or "Player" they are asking for the name of the character who is a Player or a Weapon for the round.

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wolfoutline: all icons by <user name="ginbean"> (thought I heard it)

[personal profile] wolfoutline 2012-07-06 09:22 pm (UTC)(link)
When you say randomization, do you mean the weapon form and their abilities or just the weapon in general?
ecthelion: (Default)

[personal profile] ecthelion 2012-07-06 10:31 pm (UTC)(link)
I'm kind of disappointed, honestly...

So no dropped weapons, but ones that haven't been dropped but haven't done anything for months are fine?
wolfoutline: all icons by <user name="ginbean"> (please take me far away)

[personal profile] wolfoutline 2012-07-07 12:54 am (UTC)(link)
Given that he feels the battle system would be the first thing to figuring out (as that would be a large threat in stopping him when the ball gets rolling) it would very much be the latter.

One of Vane's goals in these experiments in figuring out the coding for the player-weapon link and how to disrupt it- if not disable it entirely.
wolfoutline: all icons by <user name="ginbean"> (turn back time and you'll find)

Re: Non-battle Plots

[personal profile] wolfoutline 2012-07-07 12:55 am (UTC)(link)
... which I said up there earlier DERP